Hey, I'm
— |
20 years learning how things break under pressure.
Now I build software with that same understanding.
15 years underground in mining and 5 as a refractory bricklayer gave me something most developers don't have: an instinct for how systems behave under real stress. When things go wrong 1000 feet underground, you don't Google the fix. That's the mindset I bring to software — load, failure modes, what happens at 3am, skin in the game.
I solve problems with my hands as naturally as I do at a keyboard.
Currently building a large-scale UE5 game, Mystique (a Blender add-on that fills a gap in an open source pipeline), and an autonomous micro-drift AI-powered mining system.
Engineering degree lands in 11 weeks. The rest already did.
chris@chriswells.dev →I self-host a production-grade infrastructure stack with full observability — metrics, logs, uptime monitoring, and automatic HTTPS. Understanding how systems run in production makes you a better builder.
Automatic HTTPS reverse proxy with zero-config TLS termination for all services.
Reverse ProxyAll services containerised for clean isolation, reproducibility, and easy deployment.
ContainersMetrics collection and alerting. Scrapes Node Exporter and all service endpoints.
MetricsUnified observability dashboards for metrics, logs, and system health.
DashboardsCentralised log aggregation and querying across all running containers.
LoggingContainer management UI for deploying, inspecting, and monitoring Docker environments.
ManagementSelf-hosted availability monitoring with alerting across all services.
MonitoringExposes host-level hardware and OS metrics to Prometheus for system-wide visibility.
MetricsA selection of things I've built. More repositories incoming.
A social network where AI transforms your daily tasks into epic fantasy narratives. Complete quests, earn loot, join guilds, form parties, and tackle dungeons & raids — all powered by your real life.
Visit SiteBuilt to fill a gap in my own UE5 game pipeline. No tool existed to take AI-generated armor from ComfyUI through Blender and into UE5 as production-ready Chaos Cloth — so I wrote one. Automates MetaHuman skeleton projection, mesh zone-cutting, bone weight painting, and UE5 FBX export. The game is big; doing this by hand wasn't an option.
View on GitHubStep-by-step algorithm visualizer. Watch Bubble, Quick, Merge, Heap, Insertion, and Selection sort — plus Linear and Binary search — animate in real time with adjustable speed and array size.
Try itMore projects incoming
Have a project, a question, or just want to connect?
My inbox is open.